House rules

This page contains a list of house rules designed for Professor Deepwood’s Academy for Exceptional Youth games.

Style points
Each character begins play with 1 style point. Style points can be be acquired by DM discretion as a reward for good roleplaying, out-of-character contributions to the game, or for any other reason. Style points can be spent to add special sensory effects to combat powers, or for other purposes at the discretion of the DM. These effects do NOT have any mechanical effect, and are intended solely for descriptive badassery.

Social Interactions
- Goblins: Proper intonation in the Goblin language is an extremely difficult for non-goblins to master, because of goblins’ unusual tongue, tooth, and mouth proportions. If a non-goblin is speaking Goblin while attempting to influence a goblin with a social roll, the non-goblin gets a +1 circumstance bonus to social rolls if gagged or if speech is similarly obstructed.

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House rules

Professor Deepwood's Academy for Exceptional Youth Endreal