Goblins

Goblins are identical to goblins from D&D canon, except in the following ways:

Goblins prefer warm, moist climates, and are therefore rare in the northern reaches of the Empire where there is less humidity and regular change of seasons. They become progressively more common as one goes further south, and warrens are common in the subtropical climes around Janurilia. Hobgoblins and bugbears share the same traits, but due to their greater mass and (in the case of bugbears) fur, they have wider geographical ranges. However, it is uncommon to find either hobgoblins or bugbears without their smaller kin around. Perhaps there is some sort of symbiotic or parasitic relationship between the subspecies. In adverse conditions, goblins can hibernate, although most are more likely to move and seek more ideal shelter.

Goblins of note
Vrushnak

House rules: Proper intonation in the Goblin language is an extremely difficult for non-goblins to master, because of goblins’ unusual tongue, tooth, and mouth proportions. If a non-goblin is speaking Goblin while attempting to influence a goblin with a social roll, the non-goblin gets a +1 circumstance bonus to the roll if gagged or if speech is similarly obstructed.

Back to Main Page

Goblins

Professor Deepwood's Academy for Exceptional Youth Endreal